The first term initiatives of the Workup Gaming program for startups and game studios producing educational games graduated with the Demo Day event held on December 22nd.

Through the Workup Gaming Entrepreneurship Program, startups and game studios operating in the field of gaming produced education-focused games or developed and scaled the games they had already developed during the 6-month program.

Workup Gaming alumni:

Kidlab: A game studio that produces games developed for children between the ages of 2-8 to use technology efficiently, including intelligence-enhancing activities and informative content for parents about child development/education.

Compactive: Game studio that develops casual games with innovative mechanics and technologies that game developers can use.

Hyperactive: A game studio that aims to develop interactive and artificial intelligence-based educational games supported by moving activities.

Yuyuto: A game studio focusing on strategy and simulation games, developing and publishing online mobile games, including Ticarium.

Funrika: Experienced game studio with long experience in digital game development in the field of education, releasing hybrid casual games.

Tunga Games: A game studio that produces educational games and social games in the digital game industry, including learning tools that trigger thinking, enable learning by understanding, and target skills that form the basis for further learning.

Pangea VR: A game studio that aims to develop educational console games for children under 12 years of age, teaching them important skills, global warming, sustainability and eco-friendliness while having fun with engaging gameplay, colorful characters and simplified controls.

Funly: A game studio that aims to develop the imagination, creativity and problem-solving skills of children and young people by producing both educational and entertaining games, and for parents to spend quality time with their children.

OYEDU: An educational technology initiative that focuses students' interest in the virtual world on education by presenting the middle and high school curriculum with gamification in a mobile application and plans to create social impact.

Gamester: An experienced game studio founded to develop social interaction, competition and entertainment-oriented games and continues to work in line with the trends of the global game industry.